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Pick up the matches next to the TV and interact with them to get a Key marked "J".As a rule, you always want at least once space available to pick up new things, otherwise you'll have to trek back to this room to make space again, as items can't be discarded or dropped. Once you step through the study door, just ahead of you will be a small room with a safe, where you can deposit items to make space in your inventory. As a rule, you should photograph anything surrounded by polaroid photos, or just anything that seems weird. Like with the lightbulb, it can alter certain key objects by photographing them, and the photographs it prints out can reveal additional information beyond what your eyes can see. The polaroid instant camera is the big new addition here - it's an integral part of your inventory and serves as an important way to gain information. Beneath it is a drawer you can open - take out the Study Key and use that to unlock the newly appeared door. Go back into the gift room to the broken gramophone.This will cause the door to appear behind you where it should've been in step one. Take a picture of the hung portrait with your camera.Use the nail on the portrait space, then hang the Oval Portrait you got from the gift room.The blanket shape is back yet again! Uncover it one more time and pull the Nail out of its face.Interact with the space on the wall above the desk where a picture should obviously go.The blanket shape is back in the corridor.Take a photo of the lightbulb above your gift to turn it into a noose, and unlock the door again. The door will be locked behind you all of a sudden.You won't open that until much, much later. There's a locked hatch in the room - ignore it.Pick up the present in the centre of the room and interact with it to get the Instant Camera.Go inside and take the Oval Portrait off the right-hand wall. The door to the left of the crawlspace is now unlocked.Look down the hallway to see a shape covered by a blanket that wasn't there before.Interact with the blank wall on the left for Luca to exclaim "Wasn't there a door here?!".You actually won't be escaping via that (or using the hammer to just break a window, which I would do), but instead by making your way further inside. Now you're in the corridor, your objective is to find a way out of the house, but the only door is padlocked. What puzzles want from you can often be a little unclear if you don't have all the pieces yet, so exploration and situational awareness is key. If you ever want to break away from the walkthrough and try to solve things on your own, focus first on making sure you know absolutely everything at your disposal, read through any notes and text, and then go about the process of seeing how it all ties together.
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Intuiting the next steps or what the game wants from you, as well as how you're supposed to go about it, can be a little tough at times. The important thing to remember is that as a game, Madison has an… elastic relationship with logic, arguably because of the distorting power of the demons and the implication that the reality as you perceive it is fairly questionable. We've broken our Madison walkthrough up into twelve sections that represent the main events of the game, in the order you encounter them, and you can navigate through these by means of the links on the side of the page - or just scroll down to encounter them in chronological order!